Kojima's Magnum Opus, DS2 reminded me why I love video games.
DS2's Gameplay loop is enhanced by so many QoL features, new activities, new structures and new elements that make DS1's already enjoyable gameplay an absolute blast, there's definitely way more combat in this one as well which helps break the more monotone moments of traversal while traversal itself is made far more interesting thanks to the world itself being more of a character, so much happens now between point A and B whether that's natural disasters, combat scenarios, or just gorgeous music playing like in the first, the gameplay loop of DS2 is deeply addicting, I spent maybe 20 hours of my overall 50 hours playtime just rebuilding the monorail and road networks around the map which was deeply satisfying and the mechanics of building structures that other players can utilize is still here and feels as rewarding as ever. DS2 is a blast to play through.
Accessibility Features in Death Stranding 2:
Controls & Motor Accessibility
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You can adjust stick sensitivity and opt out of motion controls, vibration, and adaptive trigger feedback—so you can tailor how the game physically responds to your inputs.
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The game offers toggles for sprinting and aiming—no need to hold down buttons. You can also switch Lou (the baby) interactions from motion control inputs to simpler stick-based controls.
Gameplay Comfort & Navigation Aids
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There are customizable difficulty modes, including Story, Casual, Normal, and Brutal. However, how these modes change gameplay isn’t clearly spelled out.
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If you’re having trouble, the game lets you skip boss fights entirely: after multiple unsuccssful attempts, you can watch the encounter unfold via narrative and images instead.
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The Accessibility menu includes features like controller reminders, tutorial reminders, pause control, manual saving, and a practice mode to help ease you in.
Subtitles & Visual Accessibility
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Subtitles in the game are basic—there’s no option to change text size, color, or add subtitle backgrounds, which may hinder readability for some players.
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There are no colorblind modes or HUD customization available, limiting options for players with visual sensitivities or differing needs.
Overall Impression
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The game shows real effort to support players with motor impairments and offers meaningful choices in how you play.
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Still, it falls short in visual accessibility, with limited subtitle options and a lack of colorblind-friendly features.
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On the plus side, the ability to skip challenging boss fights and the multiple difficulty settings help broaden its appeal to various playstyle